January 2, 2010
Yes, we’re still here. Things have been pretty chaotic lately with work and the holidays coming up, but we’ve still been playing Aion regularly.
Lately, I’ve been working on leveling through the upper 30s and having just recently hit 39, I still have a ways to go in the process. Many hours spent in Mist Mane grinding, and I still have many more quests to complete there which should be good for quite a bit of experience when I finally get to turn them in. I’ve also been working through some of the campaign quests I left lying around, and generally clearing out my quest log in the Abyss when I can. Right now, I’m taking some time to focus on gathering again since my potion supply has dwindled and I’ve lagged behind severely in my Aether Extraction skill.
Anyway, with more time spent grouping and hopefully more opportunities to group for instances coming up, I’ve been debating once again on which Stigma I want to pick up for my open spot. I’d left it for two reasons: because I wasn’t entirely certain that I wanted to get Curse of Roots, and because the general cost of the Stigma Stones was extremely high on the broker in comparison to my kinah supply at the time. Now, cost is less of an issue, but I’m still not completely sold on Curse of Roots.
Let’s take a quick glance at some of the the stigmas available for Sorcerers:
- Lumiel’s Wisdom I – Level 20 – For 15 sec, you can use skills with only 50% of the required MP.
- Curse of Roots I – Level 20 – Transforms the target into a tree for 20 sec. The transformed target cannot move or act, and its All Elemental Defenses increases. Once the target is attacked, the effect disappears immediately.
- Zikel’s Wisdom I – Level 28 – Increases your Magical Skill Boost by 300 for 15 sec.
- Curse of Weakness I – Level 28 – Curses a target within 25m. For 1 min, each time they use magical skills, they take magic damage equal to 5% of their Max HP. This damage will not exceed 500.
- Wind Cut Down I – Level 31 – Deals 687 magical wind damage to a target within 25m of you, causing it to bleed for 6 sec.
- Vaizel’s Wisdom I – Level 37 – Reduces your skill casting time by 25% for 15 sec.
The first on the list, Lumiel’s Wisdom, is the first stigma that we get as sorcerers. I still use it a lot for grinding and soloing, as well as in instances to keep my mana supply up without having to use potions repeatedly. The other stigma that I picked up early on was Zikel’s Wisdom, for those times when you need a mob to die faster or for adding some damage when out killing Elyos. I find these two to be very useful in different situations, even though they are on the same 30 second cooldown.
Taking a look at the others, we have Curse of Roots, Curse of Weakness, Wind Cut Down and Vaizel’s Wisdom. Curse of Roots adds yet another form of CC to our arsenal. Even though we already have Sleep, Root and Aether’s Hold, having another more permanent crowd control ability that also keeps ranged targets silenced is extremely useful in many situations, both PvE and PvP alike. Many sorcerers tend to pick this one up early on and use it quite often. Curse of Weakness does damage to targets as they cast, however, the damage done is fairly limited and so is its usefulness. Personally, I’d recommend passing on this one. Wind Cut Down is more useful, adding a bleed to targets who try to run. This one seems more useful for PvP, and I’ve even contemplated picking it up myself, however I’m not entirely sure how useful it is since I’ve never seen anyone using it. Finally, Vaizel’s Wisdom is yet another stigma on the same cooldown as both Lumiel’s Wisdom and Zikel’s Wisdom, but this time it reduces our casting speed by 25% on spells.
I’m still leaning towards picking up Vaizel’s Wisdom if I can, I’d like to be able to dish out more damage in less time in PvP situations personally. Curse of Roots is tempting though since I’ve lost count on how many times I’ve had an extra mob or player around that Root or Aether’s Hold simply wasn’t useful enough to take care of. Of course, the latest broker prices on both of these has me waiting yet again. The last time I checked, Vaizel’s Wisdom was 3 million kinah on our server, and Curse of Roots was around 500 000 kinah, both far overpriced compared to what they had been before. What are your thoughts as a Sorcerer? Which stigmas do you prefer for PvE and PvP purposes?
August 12, 2009
Alright, well, its time we had the logical follow up to Middea’s well written article on the healing classes. Although I was tempted to play a healer from my past experience in WoW, I decided that I wanted a bit of a change and to continue with my more recent DPS role. With that said, I’m going to initially try a mage out.
The logical question now is, sorcerer or spiritmaster? Which do I choose?
So far, I’ve played a sorcerer in the North American Aion betas and I’ve really enjoyed the class. Even with its wide range of crowd control abilities for slowing and rooting mobs, as well as hard hitting spells to destroy them before they reach you, I’ve still managed to get myself killed far too many times. Having extremely low health isn’t really a good thing for someone who plays as recklessly as I do at times. Despite this, I like the class design and play style.
From what I’ve read, the low HP of mages in Aion also makes them fairly weak and easy targets in PvP. I can’t really backup this statement yet since the only PvP I experienced in the beta was a couple of Elyos who were just outside one of the Asmodian towns ganking us while we were questing. At the time, I didn’t stand a chance and I wasn’t interested in focusing on the PvP elements of the game, so after a few quick attempts at getting revenge I decided to run and hide.
As far as which class to choose at level 10, I’ve currently decided to remain as a sorcerer.
Spiritmasters have their summoned elemental spirits for support. Having the pet out at all times is essentially a must if you want to kill mobs efficiently, and managing the pet’s attacks is also important for increasing your damage done. One potential drawback of the spirits is that they do not fly with you, they remain on the ground (with the exception of the Energy of Fire summons). I’m sure highly effective players will have their spirit on the ground hitting specific targets and manage their pet well while they are in the air focusing on either the same target or potentially others. I know for a fact that this is more than I can personally handle, especially in a fast-paced PvP environment. However, if you like to have a pet and managing it’s attacks, then this may be the class for you.
The other noteworthy aspects of the spiritmaster class are its ability to remove buffs, the debuffs it has and the dots and direct damage spells available. With a potential to reduce the strength, combat speed, lower resistances and decrease the flight time of targets, a spiritmaster will be very important to have around for group PvP as well as in a PvE environment. Although they do have many of the early spells that sorcerers do for damage, most of your time as a spiritmaster will most likely be spent applying debuffs, removing buffs and placing dots on targets while focusing on your pet instead of using damaging spells with a longer cast time.
The sorcerer, on the other hand, is pretty much the opposite end of the caster DPS spectrum. Without a pet, a sorcerer’s focus is on casting their damaging spells. These range from dots to direct damage nukes and AoE spells, and also vary from frost to fire. Basically, the focus here is to do as much damage as possible with the spells available to you. If you like casting and doing high amounts of damage, the sorcerer is probably a better choice for you. However, you will have to keep track of the cooldowns on your spells in order to optimize your casting rotation while playing keep away with the enemy. Slowing and rooting effects are available to both of the mage classes and are important to each.
A spiritmaster is very much a utility class, however, they do have an important role to play. If you like having a pet and multitasking watching buffs and debuffs while doing a little damage, then this is the class for you. If you prefer to focus more on damage, high single target DPS and the ability to AoE mobs, then you should consider a sorcerer instead.